Real-Time Immersive Table Tennis Game for Two Players with Motion Tracking.
Yingzhu LiLik-Kwan SharkSarah Jane HobbsJames InghamPublished in: IV (2010)
Keyphrases
- motion tracking
- table tennis
- markerless
- real time
- game players
- key features
- game theory
- motion analysis
- degrees of freedom
- virtual world
- game play
- skill learning
- human motion tracking
- augmented reality
- virtual reality
- computer games
- virtual environment
- control system
- video games
- body parts
- game playing
- learning experience
- online game
- pose estimation
- image sequences
- educational games
- game design
- robot arm
- video data
- human computer interaction
- learning environment