Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games.
Fernando BevilacquaHenrik EngströmPer BacklundPublished in: Sensors (2019)
Keyphrases
- computer games
- video games
- game theory
- game theoretic
- game playing
- game play
- game design
- nash equilibrium
- imperfect information
- educational games
- game development
- serious games
- game based learning
- nash equilibria
- user interface
- perfect information
- game players
- online game
- learning games
- opponent modeling
- human computation
- game tree search
- game engine
- adventure game
- winning strategy
- games played
- digital games
- user experience
- virtual world
- virtual environment
- monte carlo tree search
- user interaction
- pure nash equilibria
- recommender systems
- stochastic games
- end users
- minority game
- game programming
- game ai
- object detection
- fictitious play
- general game playing
- board game