The intentions of the designers of digital educational tools in early childhood education.
Maria PloogTomasz WiktorskiPublished in: Int. J. Child Comput. Interact. (2024)
Keyphrases
- educational tools
- early childhood
- learning technologies
- e learning
- serious games
- educational games
- computer games
- young children
- computer technology
- open data
- technology integration
- design decisions
- learning environment
- mobile learning
- higher education
- design process
- data sources
- problem based learning
- mobile devices
- digital photography
- multimedia