Case Study 3: Students' Experiences of Interdisciplinary Learning while Building Scientific Video Games.
Charlene JennettSofia PapadopoulouJesse C. HimmelsteinAlexandre VaugouxVincent RogerAnna L. CoxPublished in: Int. J. Game Based Learn. (2017)
Keyphrases
- video games
- case study
- learning process
- learning experience
- computer supported collaboration
- problem based learning
- mathematics learning
- helping students
- learning opportunities
- learning systems
- middle school
- playing games
- learning algorithm
- science learning
- secondary school
- teaching materials
- learning achievement
- quest atlantis
- mobile learning
- learning community
- learning scenarios
- computer supported
- educational settings
- computer programming
- high school students
- concept maps
- learning games
- conceptual understanding
- learning platform
- learning environment
- learning activities
- higher education
- computer assisted instruction
- game based learning
- science education
- learning outcomes
- game playing
- learning tools
- scientific inquiry
- classroom practice
- secondary education
- cooperative learning
- teacher education
- game design
- serious games
- high school
- intelligent tutoring systems
- distance learning
- learning styles
- e learning