Perceptual 3D rendering based on principles of analytical cubism.
Sami ArpaAbdullah BulbulTolga K. ÇapinBülent ÖzgüçPublished in: Comput. Graph. (2012)
Keyphrases
- gestalt laws
- computer graphics
- high quality
- human perception
- perceptual grouping
- real time
- image synthesis
- high fidelity
- visual perception
- d scene
- photorealistic
- image based rendering
- perceptual organization
- artificial intelligence
- genetic algorithm
- ray tracing
- image based modeling
- ray casting
- ambient occlusion
- human visual system
- single image
- building blocks
- virtual environment
- software development
- software engineering
- multiresolution
- multiscale
- image sequences
- image segmentation
- machine learning