EVO-CBG - An Evolutionary System for Automatically Generating Character Behaviours for Game Environments.
James PattenConor RyanPublished in: ICHIT (1) (2012)
Keyphrases
- automatically generating
- automatically generated
- game theory
- computer games
- educational games
- game theoretic
- pac man
- imperfect information
- highly dynamic
- game based learning
- real world
- game playing
- nash equilibrium
- video games
- serious games
- game play
- nash equilibria
- game development
- stochastic games
- game tree search
- real time strategy games
- interactive narrative
- dynamic environments