Login / Signup

Can gamification help to improve education? Findings from a longitudinal study.

Lisa-Maria PutzFlorian HofbauerHorst Treiblmaier
Published in: Comput. Hum. Behav. (2020)
Keyphrases
  • longitudinal study
  • student teams
  • serious games
  • case study
  • e learning
  • distance learning
  • mobile learning
  • user experience
  • distance education
  • st century