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Can gamification help to improve education? Findings from a longitudinal study.
Lisa-Maria Putz
Florian Hofbauer
Horst Treiblmaier
Published in:
Comput. Hum. Behav. (2020)
Keyphrases
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longitudinal study
student teams
serious games
case study
e learning
distance learning
mobile learning
user experience
distance education
st century