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Making Mobile Augmented Reality Applications Accessible.
Jaylin Herskovitz
Jason Wu
Samuel White
Amy Pavel
Gabriel Reyes
Anhong Guo
Jeffrey P. Bigham
Published in:
CoRR (2020)
Keyphrases
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mobile devices
mobile computing
mobile phone
context aware
augmented reality
smart phones
mobile environments
learning environment
mobile users
m learning
easily accessible