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Interaction capture in immersive virtual environments via an intelligent floor surface.

Yon VisellAlvin LawJessica IpSeverin SmithJeremy R. Cooperstock
Published in: VR (2010)
Keyphrases
  • immersive virtual environments
  • three dimensional
  • human computer interaction
  • surface reconstruction
  • d objects
  • user interaction
  • case study
  • reinforcement learning
  • social media
  • synthetic characters