SMILE Goes Gaming: Gamification in a Classroom Response System for Academic Teaching.
Leonie FeldbuschFelix WintererJohannes GramschLinus FeitenBernd BeckerPublished in: CSEDU (2) (2019)
Keyphrases
- information literacy
- undergraduate engineering
- digital game based learning
- serious games
- post secondary
- learning environment
- game based learning
- cooperative learning
- digital storytelling
- game design
- digital games
- enhancing learning
- communication skills
- computer games
- teacher education
- elementary school
- online environment
- classroom teaching
- learning process
- pilot testing
- hong kong
- computer based learning
- teaching practices
- technology enhanced
- educational games
- online learning
- preservice teachers
- teaching methods
- higher education
- blended learning
- secondary school
- education programs
- teaching learning
- middle school students
- classroom instruction
- science education
- professional development
- school teachers
- virtual classroom
- primary school
- user experience
- teaching strategies
- technology integration
- instructional strategies
- computer science education
- student participation
- video games
- distance learning
- faculty members
- learning opportunities
- role playing game
- student centered
- high school
- virtual environment
- teaching materials
- learning experience
- game play
- digital literacy
- learning tools
- tablet pc
- science learning
- teacher training
- student learning
- project based learning
- educational technology
- foreign language
- classroom activities
- problem based learning