Virtual floortime using games to engage children with Autism Spectrum Disorder.
Jeremy SarachanPublished in: IGIC (2012)
Keyphrases
- autism spectrum disorder
- qualitative analysis
- high risk
- online game
- educational games
- virtual reality
- game theory
- video games
- virtual environment
- social behavior
- social skills
- computer games
- quantitative analysis
- game playing
- augmented reality
- game play
- serious games
- decision making
- content analysis
- virtual world
- computational intelligence