Combining skeletal tracking and virtual reality for game-based fall prevention training for the elderly.
William L. RaffeJaime Andres GarciaPublished in: SeGAH (2018)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual humans
- computer graphics
- augmented reality
- virtual world
- virtual museum
- particle filter
- multi sensory
- interactive virtual
- real time
- visual data mining
- three dimensional
- virtual reality technology
- photorealistic
- tangible user interface
- particle filtering
- collaborative virtual environments
- vision system
- learning process
- computer vision