WebAR-NFC to Gauge User Immersion in Education and Training.
Soundarya KorlapatiCheryl D. SealsPublished in: HCI (31) (2023)
Keyphrases
- user interface
- training program
- training set
- mobile devices
- end users
- virtual reality
- mobile phone
- st century
- serious games
- user preferences
- relevance feedback
- e learning
- user defined
- user satisfaction
- educational institutions
- collaborative filtering
- online learning
- user interaction
- training examples
- supervised learning
- distance education
- active learning
- training process
- information technology
- digital libraries