Mobile Edutainment System - National Palace Museum as an Example.
Yao-Nan LienPublished in: FiCloud (2015)
Keyphrases
- mobile devices
- united states
- cultural heritage
- digital collections
- mobile phone
- location aware
- mobile environments
- m learning
- computing environments
- mobile applications
- learning tools
- intelligent mobile
- smart phones
- mobile users
- mobile learning
- virtual reality
- virtual environment
- context aware
- autonomous mobile
- digital storytelling
- social networks
- mobile computing
- video games
- digital libraries