Three-tiered interest management for large-scale virtual environments.
Howard AbramsKent WatsenMichael ZydaPublished in: VRST (1998)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- collision detection
- physical environment
- information systems
- interaction model
- synthetic characters
- virtual objects
- virtual characters
- real world
- learning processes
- computer vision
- virtual learning environments
- real environment
- virtual agents
- agent model
- virtual space
- augmented reality
- physical space
- real time