Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction.
Lennart E. NackePublished in: Future Play (2010)
Keyphrases
- game play
- video games
- human computer interaction
- game design
- serious games
- computer games
- learning experience
- game mechanics
- game playing
- educational games
- virtual reality
- control system
- user interaction
- expert systems
- user experience
- learning processes
- control strategy
- collaborative filtering
- artificial intelligence
- brain computer interface
- machine learning
- emotional state
- game engine
- databases