Time Management in Mobile Social Game Design: Lessons from Mobile Social Games in Japan.
Toshihiko YamakamiPublished in: NBiS (2011)
Keyphrases
- game design
- mobile phone
- learning objectives
- computer games
- video games
- educational games
- learning games
- game play
- game based learning
- serious games
- design process
- digital games
- experiential learning
- idea generation
- game development
- board game
- game engine
- game mechanics
- programming concepts
- artificial intelligence
- mobile learning
- commercial games
- computational thinking