Player-defined configurable soft dialogues: an extensible input system for tabletop games.
Anthony SavidisYannis LilisPublished in: ITS (2010)
Keyphrases
- game players
- game play
- imperfect information
- repeated games
- pure nash equilibria
- boolean games
- two player games
- game theoretic
- game playing
- educational games
- role playing game
- general game playing
- multi agent
- game mechanics
- game design
- game tree
- learning activities
- human players
- input data
- mobile devices
- card game
- e learning