Using interactive virtual characters in social neuroscience.
Joanna HaleXueni PanAntonia F. de C. HamiltonPublished in: VR (2015)
Keyphrases
- virtual characters
- social interaction
- embodied conversational agents
- crowd simulation
- virtual environment
- synthetic characters
- serious games
- social media
- pedagogical agents
- social networks
- cognitive architecture
- virtual humans
- social behavior
- social influence
- computer graphics
- cognitive psychology
- learning materials
- virtual reality
- emotional state
- multi agent
- three dimensional
- e learning