Sign in

The use of gamification to support the teaching-learning of software exploratory testing: an experience report based on the application of a framework.

Igor Ernesto Ferreira CostaSandro Ronaldo Bezerra Oliveira
Published in: FIE (2020)
Keyphrases
  • user interface
  • case study
  • teaching learning
  • cooperative
  • knowledge management
  • social interaction
  • development process
  • content analysis
  • computer supported cooperative learning