Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality.
Myungguen ChoiDaisuke SakamotoTetsuo OnoPublished in: CHI (2022)
Keyphrases
- virtual reality
- natural interaction
- eye gaze
- virtual environment
- eye tracking
- virtual world
- video teleconferencing
- eye movements
- computer graphics
- hands free
- visual feedback
- virtual space
- augmented reality
- human interaction
- eye gaze tracking
- collaborative virtual environments
- three dimensional
- virtual humans
- virtual reality technology
- interactive virtual
- virtual museum
- force feedback
- human computer interaction
- eye contact
- gaze detection
- computer interface
- multi sensory
- input device
- virtual training
- gaze direction
- real time
- head movements
- human robot interaction
- computer vision
- eye tracker
- e learning