Interactive interpolation and approximation by Bézier polynomials.
A. Robin ForrestPublished in: Comput. Aided Des. (1990)
Keyphrases
- tensor product
- series expansion
- piecewise polynomial
- lagrange interpolation
- gaussian convolution
- virtual reality
- image interpolation
- user friendly
- cubic spline
- computer graphics
- approximation algorithms
- approximation error
- user interaction
- higher order
- algebraic geometry
- data analysis
- neural network
- error bounds
- closed form
- graphical interface
- approximation schemes
- bayesian networks
- image sequences
- image processing