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Adaptive game level creation through rank-based interactive evolution.
Antonios Liapis
Héctor Perez Martínez
Julian Togelius
Georgios N. Yannakakis
Published in:
CIG (2013)
Keyphrases
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game theory
computer games
user interaction
virtual world
computer graphics
game theoretic
imperfect information
neural network
search algorithm
virtual environment
virtual reality
resource allocation
user friendly
adaptive learning
nash equilibria