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Evaluating a gamification proposal for learning usability heuristics: Heureka.

Raimel Sobrino-DuqueNoelia Martínez-RojoJuan Manuel Carrillo de GeaJuan José López-JiménezJoaquín NicolásJosé Luis Fernández Alemán
Published in: Int. J. Hum. Comput. Stud. (2022)
Keyphrases
  • learning process
  • prior knowledge
  • learning tasks
  • data sets
  • online learning
  • learning styles
  • search algorithm
  • probabilistic model
  • empirical studies
  • learning systems
  • user behavior
  • learning scheme
  • educational software