Use of Games in ESP Classes: Perceptions from Students and Teachers.
Oksana SynekopYuliana LavryshIryna LytovchenkoOksana ChugaiValentyna LukianenkoPublished in: Int. J. Emerg. Technol. Learn. (2023)
Keyphrases
- helping students
- learning environment
- high school students
- student learning
- game based learning
- high school
- teaching practices
- formative assessment
- video games
- middle school
- digital games
- students learning
- young students
- teaching methods
- e learning
- programming course
- secondary school
- pre service
- learning process
- teaching materials
- computer assisted language learning
- middle school students
- elementary school
- eighth grade
- learning games
- introductory programming
- educational institutions
- educational settings
- human computation
- college students
- blended learning
- educational games
- learning analytics
- student perceptions
- student engagement
- middle school mathematics
- higher education
- learning opportunities
- teacher education
- teaching assistants
- learning experience
- attitudes toward
- learning scenarios
- computer games
- project based learning
- critical thinking
- school district
- pedagogical design
- classroom environment
- elementary school students
- qualitative case study
- professional development
- game design
- learning community
- science education
- educational experiences
- student groups
- grade students
- collaborative learning
- learning styles
- mobile learning
- learning outcomes
- language skills
- problem based learning
- school teachers
- science learning
- collaborative activities
- learning platform
- open ended
- special education
- learning tools
- distance learning
- primary school