Video Game User Experience: To VR, or Not to VR?
Caglar YildirimMichael CarrollDaniel HufnalTheodore JohnsonSylvia PericlesPublished in: GEM (2018)
Keyphrases
- user experience
- video games
- virtual reality
- game play
- virtual environment
- user behavior
- user studies
- user interaction
- mobile applications
- user interface
- end users
- haptic device
- learning experience
- information access
- game design
- mobile services
- user engagement
- serious games
- virtual world
- three dimensional
- computer games
- game playing
- emerging technologies
- interface design
- game players
- game engine
- user perceptions