The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment.
Sumayah Abu-DawoodPublished in: ICALT (2016)
Keyphrases
- e learning
- virtual classroom
- learning experience
- real time
- complex environments
- learning community
- mobile robot
- information processing
- dynamic environments
- learning technologies
- distance learning
- social intelligence
- collaborative learning
- distributed cognition
- social media
- learning process
- social networks
- human learning
- meaning making
- educational environment
- cognitive processes
- distance education
- autonomous agents
- social interaction
- higher education
- virtual world
- learning activities
- knowledge management
- learning environment