An investigation of the effects of a graphic organizer in an online serious game on learning outcomes and attitudinal perceptions.
Jongpil CheonSungwon ChungJaeki SongYong Jin KimPublished in: Interact. Learn. Environ. (2015)
Keyphrases
- learning outcomes
- serious games
- learning processes
- learning experience
- individual differences
- collaborative learning
- learning scenarios
- learning environment
- online learning environments
- open ended
- discussion board
- cognitive load theory
- learning styles
- video games
- university students
- game play
- online learning
- pedagogical agents
- cognitive load
- instructional design
- game design
- learning achievement
- learning goals
- game based learning
- learning objectives
- virtual environment
- game engine
- machine learning
- design principles
- attitudes toward
- post hoc analysis
- student learning styles
- educational games
- learning process
- social networks