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A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events.
Gustavo de Freitas Martins
Rosiane de Freitas
Bruno Gadelha
Published in:
CLEI (2020)
Keyphrases
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real time
client server architecture
mobile learning
client server
mobile devices
web browser
mobile games
mobile phone
information retrieval
peer to peer
context aware
mobile applications
database server
database
sensor networks
learning process
multimedia
computing environments
e learning
m learning