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Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users.
Katie Seaborn
Jamal K. Edey
Gregory Dolinar
Margot Whitfield
Paula Gardner
Carmen Branje
Deborah I. Fels
Published in:
ACM Trans. Comput. Hum. Interact. (2016)
Keyphrases
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mixed reality
augmented reality
computer generated imagery
distance learning
user interface
user interaction
virtual environment
virtual world
end users
digital museum
intelligent environments
daily life
virtual humans
artificial intelligence
e learning
information overload
real time