Boosting Exploration of Low-Dimensional Game Spaces with Stale Human Demonstrations.
Kenneth ChangAdam M. SmithPublished in: CoG (2021)
Keyphrases
- low dimensional
- high dimensional
- guided exploration
- dimensionality reduction
- manifold learning
- input space
- game playing
- game theory
- embedding space
- computer games
- game theoretic
- neural network
- educational games
- pattern recognition
- human users
- ensemble learning
- euclidean space
- ensemble methods
- video games
- principal component analysis
- high dimensional data
- human computer interaction
- serious games
- game play
- feature space
- game design
- multi agent systems
- latent space
- nonlinear dimensionality reduction