Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game.
Geoff KaufmanMary FlanaganGili FreedmanPublished in: CHI PLAY (2019)
Keyphrases
- gender differences
- role play
- digital games
- virtual environment
- attitudes toward
- computer games
- optimal strategy
- project management
- serious games
- game play
- statistically significant
- educational games
- game design
- collaborative learning
- job satisfaction
- male and female
- learning tools
- game based learning
- virtual world
- information technology
- games based learning
- video games