General Video Game Evaluation Using Relative Algorithm Performance Profiles.
Thorbjørn S. NielsenGabriella A. B. BarrosJulian TogeliusMark J. NelsonPublished in: EvoApplications (2015)
Keyphrases
- learning algorithm
- video games
- preprocessing
- optimal solution
- dynamic programming
- experimental evaluation
- np hard
- cost function
- optimization algorithm
- computational cost
- search space
- similarity measure
- detection algorithm
- k means
- high accuracy
- recognition algorithm
- theoretical analysis
- input data
- objective function
- genetic algorithm
- particle swarm optimization
- worst case
- search algorithm
- convergence rate
- significant improvement