Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers.
Cristina CabrasMaria Laura CubaddaCristina SechiPublished in: Int. J. Gaming Comput. Mediat. Simulations (2019)
Keyphrases
- video games
- game play
- statistically significant
- learning experience
- game design
- educational games
- male and female
- serious games
- learning tools
- gender differences
- computer supported collaboration
- learning styles
- attitudes toward
- multimedia
- game based learning
- digital games
- computer literacy
- commercial games
- e learning
- playing games
- game development
- reinforcement learning
- metadata