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Making the Physical Therapy Entertaining - An Application Based on Wearable Technology and Mobile Games.

Andrea Torres SolórzanoGustavo LópezLuis A. Guerrero
Published in: AmIHEALTH (2015)
Keyphrases
  • mobile games
  • educational games
  • mobile phone
  • learning games
  • sensor networks
  • augmented reality
  • case study
  • lightweight
  • ambient intelligence
  • ubiquitous computing
  • digital media