Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills.
Filip TrzcinkaOyewole OyekoyaDaniel ChanPublished in: ISS Companion (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- augmented reality
- computer animation
- virtual humans
- virtual laboratory
- computer graphics
- attention deficit hyperactivity disorder
- learning environment
- lifelong learning
- information literacy
- multi sensory
- deaf students
- higher education
- learning experience
- tangible user interface
- distance learning
- virtual world
- learning activities
- helping students
- e learning
- collaborative virtual environments
- writing skills
- virtual museum
- interactive virtual
- critical thinking skills
- young students
- college students
- visual data mining
- learning styles
- collaborative learning
- digital libraries
- virtual reality environments
- machine learning
- computer generated forces
- virtual training
- communication skills
- virtual space
- critical thinking
- post test
- high school students
- photorealistic
- distance education
- student learning
- image processing