Gamification for High-Quality Dataset in Mobile Activity Recognition.
Nattaya MairitthaSozo InouePublished in: MobiCASE (2018)
Keyphrases
- activity recognition
- high quality
- human actions
- human activities
- human activity recognition
- action recognition
- visual surveillance
- accelerometer data
- daily life
- mobile devices
- activity analysis
- event detection
- smart home
- sensory data
- daily activities
- user experience
- feature selection
- machine learning
- recognizing actions
- activities of daily living
- mobile applications
- context aware
- monitoring system
- computer vision
- smart environments
- behavior recognition
- text mining