To Stand or to Sit? Examining the Influence of Player Posture on Balance Alterations Associated to Immersive Virtual Reality Exposure.
Federico ArippaMicaela PortaGiulia CasuBruno LebanMassimiliano PauPublished in: GEM (2024)
Keyphrases
- virtual reality
- virtual environment
- photorealistic
- virtual world
- augmented reality
- computer graphics
- three dimensional
- virtual reality technology
- computer animation
- multi sensory
- virtual reality environments
- virtual humans
- virtual space
- interactive virtual
- human body
- virtual museum
- game play
- multi user
- image processing
- collaborative virtual environments
- virtual training