Rule-based Adaptations to Control Cybersickness in Social Virtual Reality Learning Environments.
Samaikya ValluripallyVaibhav AkasheMichael FisherDavid FalanaKhaza Anuarul HoquePrasad CalyamPublished in: FiCloud (2021)
Keyphrases
- virtual reality
- virtual environment
- learning environment
- augmented reality
- computer graphics
- virtual world
- three dimensional
- force feedback
- social interaction
- social networks
- learning community
- virtual museum
- computer animation
- control system
- virtual reality technology
- interactive virtual
- virtual training
- tangible user interface
- virtual space
- virtual humans
- photorealistic
- multi sensory
- collaborative virtual environments
- mobile robot
- learning process
- virtual reality environments
- e learning