Designing artificial agents to detect the motive profile of users in virtual worlds and games.
Xuejie LiuKathryn E. MerrickHussein A. AbbassPublished in: SSCI (2016)
Keyphrases
- virtual world
- artificial agents
- physical world
- user profiles
- virtual environment
- social context
- virtual communities
- immersive environments
- virtual reality
- multi user
- game based learning
- intelligent agents
- mixed reality
- artificial life
- artificial systems
- game playing
- collaborative filtering
- recommender systems
- user interface
- computer games
- swarm intelligence
- serious games
- virtual humans