Interactive Virtual Try-On Based on Real-Time Motion Capture.
Xiaoyang ZhuShuxin QinHaitao YuShuiying GeYiping YangYongshi JiangPublished in: PCM (2012)
Keyphrases
- motion capture
- interactive virtual
- virtual reality
- real time
- computer graphics
- markerless
- computer animation
- human body
- human motion
- human motion capture
- human figure
- multi view
- human computer interaction
- human movement
- pose tracking
- motion capture data
- monocular video sequences
- microsoft kinect
- virtual museum
- markerless motion capture
- body movements
- joint angles
- image sequences