Deep Learning for Designing an AI Player of the Puzzle Game Geometry Friends.
Hitoshi IimaHiroya OonishiPublished in: CSII (2019)
Keyphrases
- deep learning
- human players
- game play
- machine learning
- repeated games
- unsupervised learning
- imperfect information
- unsupervised feature learning
- artificial intelligence
- computer games
- game playing
- computer poker
- video games
- evaluation function
- game theory
- expert systems
- deep architectures
- serious games
- weakly supervised
- model selection
- higher order
- object recognition
- educational games
- computer vision