Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games.
Nicolas DucheneautRobert J. MooreEric NickellPublished in: Comput. Support. Cooperative Work. (2007)
Keyphrases
- online game
- computer games
- educational games
- game play
- serious games
- virtual environment
- imperfect information
- video games
- game development
- game design
- augmented reality
- multi player
- virtual reality
- test bed
- case study
- game based learning
- parallel computing
- game playing
- virtual world
- mobile games
- digital games
- online communities
- role playing game
- nash equilibria
- parent child
- virtual communities
- massively parallel
- game theoretic
- data sets
- learning processes
- mobile devices
- search algorithm
- neural network