Reframe: Recording and Editing Character Motion in Virtual Reality.
Qian ZhouAniruddha PrithulHans KellnerBrian PeneDavid LedoSebastian Herrera UrrutiaHilmar KochGeorge W. FitzmauriceFraser AndersonPublished in: SIGGRAPH Immersive Pavilion (2024)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- three dimensional
- virtual world
- augmented reality
- computer graphics
- virtual museum
- photorealistic
- space time
- optical flow
- interactive virtual
- human motion
- image sequences
- camera motion
- motion tracking
- motion estimation
- collaborative virtual environments
- virtual reality technology
- visual data mining
- virtual training
- multi sensory
- motion planning
- chinese characters
- motion capture
- digital libraries
- digital museum
- computer interface
- real time