MCTS/EA hybrid GVGAI players and game difficulty estimation.
Hendrik HornVanessa VolzDiego Perez LiebanaMike PreussPublished in: CIG (2016)
Keyphrases
- game theory
- monte carlo tree search
- game play
- evolutionary algorithm
- multi player
- soccer game
- online game
- imperfect information
- game playing
- repeated games
- board game
- video games
- game players
- boolean games
- monte carlo
- game theoretic
- computer games
- human players
- games played
- nash equilibrium
- card game
- game mechanics
- virtual world
- robot soccer
- estimation algorithm
- equilibrium strategies
- educational games
- game based learning
- general game playing
- mixed strategy
- two player games
- pure nash equilibria