Effects of avatar character performances in virtual reality dramas used for teachers' education.
Pyoung Won KimYang Sook ShinByoung Hoon HaMarco AnisettiPublished in: Behav. Inf. Technol. (2017)
Keyphrases
- virtual reality
- virtual reality technology
- virtual world
- virtual environment
- educational technology
- e learning
- elementary school
- primary and secondary school
- teacher training
- young students
- professional development
- problem based learning
- teacher education
- augmented reality
- secondary school
- virtual laboratory
- teacher professional development
- teaching methods
- three dimensional
- learning environment
- learning sciences
- computer graphics
- science teachers
- learning achievement
- engineering education
- learning community
- blended learning
- learning process
- computer animation
- primary school
- technology integration
- visual data mining
- educational materials
- photorealistic
- high school
- distance learning
- educational resources
- lifelong learning
- interactive virtual
- multi sensory
- information and communication technologies
- virtual humans
- preservice teachers
- mathematics education
- educational settings
- virtual training
- lesson plans
- virtual museum
- tangible user interface
- pattern recognition
- higher education
- educational experiences
- school teachers
- digital museum
- student learning
- virtual space
- special education
- public schools