A hybrid approach to projects in gaming courses.
Amber SettleJoe LinhoffAndré BerthiaumePublished in: GDCSE (2008)
Keyphrases
- video games
- e learning
- computer science
- computer games
- higher education
- case study
- distance education
- virtual environment
- educational games
- online course
- project management
- software development
- learning objectives
- learning management systems
- game players
- learning environment
- software projects
- undergraduate engineering
- computer engineering
- cost benefit analysis
- undergraduate and graduate
- data sets
- web based courses
- online learning
- learning objects
- data mining