Teaching Bayesian behaviours to video game characters.
Ronan Le HyAnthony ArrigoniPierre BessièreOlivier LebeltelPublished in: Robotics Auton. Syst. (2004)
Keyphrases
- video games
- helping students
- learning experience
- game design
- foreign language learning
- game play
- educational games
- computer games
- role playing game
- higher education
- online learning
- learning process
- learning environment
- middle school
- game playing
- educational technology
- e learning
- bayesian networks
- learning analytics
- maximum likelihood
- serious games
- game based learning
- middle school students
- commercial games
- teacher education
- game development
- learning tools
- game engine
- synthetic characters
- virtual learning environments
- cooperative learning
- distance learning