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A simplified deformation for real-time 3D character animation.

Sang-Won GhymeKi Hong KimHyun-Bin Kim
Published in: VRST (2000)
Keyphrases
  • real time
  • low cost
  • high speed
  • real time systems
  • neural network
  • real time rendering
  • control system
  • computer vision
  • user interface
  • computer graphics
  • data acquisition