Selective Rasterized Ray-traced Reflections on the GPU.
Mattias Frid KastratiPrashant GoswamiPublished in: STAG (2016)
Keyphrases
- ray casting
- gpu implementation
- volume rendering
- real time
- ray tracing
- volume data
- graphics hardware
- parallel implementation
- graphics processing units
- parallel computation
- medical images
- heterogeneous computing
- graphics processors
- light field
- parallel computing
- parallel processing
- similarity measure
- three dimensional
- image processing